
You could also say it's simpler since these AI tend to follow semi-set combo routes, and have set decks that they'll use, often taken from the top cut decks at national tourneys. It's a bit different to Pokemon, though, since turns in YGO can take an extremely long time if they're playing something like a combo deck. These are often used for deck testing after your test hands seem favourable, allowing you to check combos without fumbling in front of a real person and embarrassing yourself. In the Yu-Gi-Oh community, there are a lot of simulators that do exactly this (EDOPro, and older sims like YGOPro and YGOPercy). The battle will have ended if either one of the players have either depleted their Health or Magical Energy.Thought I'd chime in with a few things since I've seen the idea of a built-in battle bot come up a lot. This may go on till one lets the spell pass or either one runs out of magical energy to use for interruption.Īfter the spells, effects and damage is dealt, the priority of attack switches to the opponent and another Battle Cycle commences starting on Step 2.Ĭhoosing to do nothing on your turn, on that turn, lets your character rest, which will replenishing the amount of your Magical Power added to your Magical Energy. If the opposing players interruption spell is also interruptable, the first player may also use it to avert the interruption. Interruption costs as much magical energy as the spell you are trying to prevent, unless it is equal or of higher spell class, plus the magical energy the spell you used to interrupt cost.
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If the first players move is interruptable, the opposing player may use an interruption move that will hinder the first spell activation or effect. Use a Spell, Equip a weapon, Do a Basic Move. # Do not edit posts with random roll, it will definitely re-roll the outcome and it will be obvious because a note will be added under the message indicating it was edited.įirst to move announces what he will do. To random roll, replace # in the code with a number.
